[gd_scene load_steps=7 format=2] [ext_resource path="res://Scripts/Units/NPCExample.gd" type="Script" id=1] [ext_resource path="res://Graphics/Units/NPC.png" type="Texture" id=2] [ext_resource path="res://Graphics/Animations/NPCWalk.tres" type="SpriteFrames" id=3] [ext_resource path="res://Graphics/Units/NPCJump2.png" type="Texture" id=4] [ext_resource path="res://Graphics/Units/NPCJump1.png" type="Texture" id=5] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 6, 14 ) [node name="NPC" type="Area2D"] collision_mask = 2 script = ExtResource( 1 ) unit_type = 1 tick_duration = 2.0 action_sequence_map = { [ [ "MOVE" ], [ 0.0 ] ]: 1 } action_duration_map = { "MOVE": 1.0 } [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 0, -14 ) shape = SubResource( 1 ) [node name="Idle" type="Sprite" parent="."] visible = false texture = ExtResource( 2 ) offset = Vector2( 0, -15 ) [node name="Jump1" type="Sprite" parent="."] visible = false texture = ExtResource( 5 ) offset = Vector2( 0, -15 ) [node name="Jump2" type="Sprite" parent="."] visible = false texture = ExtResource( 4 ) offset = Vector2( 0, -15 ) [node name="Walk" type="AnimatedSprite" parent="."] visible = false frames = ExtResource( 3 ) offset = Vector2( 0, -15 )