; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Player", "class": "DownhillAutoscrollerPlayer", "language": "GDScript", "path": "res://Scripts/Units/DownhillAutoscrollerPlayer.gd" }, { "base": "Node", "class": "GameScene", "language": "GDScript", "path": "res://Scripts/GameScene.gd" }, { "base": "NPCUnit", "class": "NPCExample", "language": "GDScript", "path": "res://Scripts/Units/NPCExample.gd" }, { "base": "Unit", "class": "NPCUnit", "language": "GDScript", "path": "res://Scripts/Units/NPCUnit.gd" }, { "base": "Unit", "class": "Player", "language": "GDScript", "path": "res://Scripts/Units/Player.gd" }, { "base": "Area2D", "class": "Unit", "language": "GDScript", "path": "res://Scripts/Unit.gd" } ] _global_script_class_icons={ "DownhillAutoscrollerPlayer": "", "GameScene": "", "NPCExample": "", "NPCUnit": "", "Player": "", "Unit": "" } [application] config/name="Moriya's Wanton Winter Wager" run/main_scene="res://Scenes/DownhillAutoscroller.tscn" config/icon="res://icon.png" [autoload] MusicController="*res://Scenes/Autoloads/MusicController.tscn" [display] window/size/height=768 window/size/resizable=false [input] gba_b={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } gba_a={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } gba_start={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } gba_select={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777220,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } mouse_click={ "deadzone": 0.5, "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) ] } [layer_names] 2d_physics/layer_1="Player Hit" 2d_physics/layer_2="Enemy Hit" [network] limits/debugger_stdout/max_chars_per_second=4096 limits/debugger_stdout/max_messages_per_frame=2048 [physics] common/enable_pause_aware_picking=true [rendering] 2d/snapping/use_gpu_pixel_snap=true