; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Node", "class": "GameScene", "language": "GDScript", "path": "res://Scripts/GameScene.gd" }, { "base": "Unit", "class": "NPCUnit", "language": "GDScript", "path": "res://Scripts/Units/NPCUnit.gd" }, { "base": "Unit", "class": "Player", "language": "GDScript", "path": "res://Scripts/Units/Player.gd" }, { "base": "Area2D", "class": "Unit", "language": "GDScript", "path": "res://Scripts/Unit.gd" } ] _global_script_class_icons={ "GameScene": "", "NPCUnit": "", "Player": "", "Unit": "" } [application] config/name="Moriya's Wanton Winter Wager" run/main_scene="res://Scenes/SandboxScene.tscn" config/icon="res://icon.png" [display] window/size/height=768 window/size/resizable=false [input] gba_b={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } gba_a={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } gba_start={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } gba_select={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777220,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } [layer_names] 2d_physics/layer_1="Player Hit" 2d_physics/layer_2="Enemy Hit" [network] limits/debugger_stdout/max_chars_per_second=4096 limits/debugger_stdout/max_messages_per_frame=2048 [physics] common/enable_pause_aware_picking=true [rendering] 2d/snapping/use_gpu_pixel_snap=true environment/default_environment="res://default_env.tres"