extends Control # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): for button in $Menu/CenterRow/Buttons.get_children(): button.connect("pressed", self, "_on_Button_pressed", [button.scene_to_load]) func _on_Button_pressed(scene_to_load): get_tree().change_scene(scene_to_load)