extends Node var intro_snow = load("res://BGM/Intro_Snow_-_Utsuho.mp3") var kyouko_snow = load("res://BGM/Kyouko_Snow_-_Utsuho.mp3") var letty_snow = load("res://BGM/Letty_Snow_-_Utsuho.mp3") var score_end = load("res://BGM/Score_End_-_Utsuho.mp3") var player : AudioStreamPlayer func _ready(): player = get_node("AudioStreamPlayer") func play_intro_snow(): if not player.playing or not player.stream == intro_snow: player.stop() player.stream = intro_snow player.play() func play_kyouko_snow(): if not player.playing or not player.stream == kyouko_snow: player.stop() player.stream = kyouko_snow player.play() func play_letty_snow(): if not player.playing or not player.stream == letty_snow: player.stop() player.stream = letty_snow player.play() func play_score_end(): if not player.playing or not player.stream == score_end: player.stop() player.stream = score_end player.play()