[gd_scene load_steps=8 format=2] [ext_resource path="res://Scripts/Units/Player.gd" type="Script" id=1] [ext_resource path="res://Graphics/Units/Player.png" type="Texture" id=2] [ext_resource path="res://Graphics/Units/PlayerJump2.png" type="Texture" id=3] [ext_resource path="res://Graphics/Units/PlayerJump1.png" type="Texture" id=4] [ext_resource path="res://Graphics/Animations/PlayerWalk.tres" type="SpriteFrames" id=5] [ext_resource path="res://Graphics/Units/PlayerRecoil.png" type="Texture" id=6] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 6, 14 ) [node name="Player" type="Area2D"] z_index = 1 collision_layer = 0 script = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 0, -14 ) shape = SubResource( 1 ) [node name="Idle" type="Sprite" parent="."] visible = false texture = ExtResource( 2 ) offset = Vector2( 0, -15 ) [node name="Walk" type="AnimatedSprite" parent="."] visible = false frames = ExtResource( 5 ) offset = Vector2( 0, -15 ) [node name="Jump1" type="Sprite" parent="."] visible = false texture = ExtResource( 4 ) offset = Vector2( 0, -15 ) [node name="Jump2" type="Sprite" parent="."] visible = false texture = ExtResource( 3 ) offset = Vector2( 0, -15 ) [node name="Recoil" type="Sprite" parent="."] visible = false texture = ExtResource( 6 ) offset = Vector2( 0, -15 ) [connection signal="area_entered" from="." to="." method="_on_Player_area_entered"]