[gd_scene load_steps=3 format=2] [sub_resource type="Animation" id=1] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath(".:color") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 0, 0, 0, 0 ) ] } [sub_resource type="Animation" id=2] resource_name = "fade_in" step = 0.5 tracks/0/type = "value" tracks/0/path = NodePath(".:color") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ] } [node name="FadeIn" type="ColorRect"] anchor_right = 1.0 anchor_bottom = 1.0 color = Color( 0, 0, 0, 0 ) __meta__ = { "_edit_use_anchors_": false } [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/RESET = SubResource( 1 ) anims/fade_in = SubResource( 2 )