using BepInEx; using BepInEx.Bootstrap; using BepInEx.Logging; using HarmonyLib; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ScarletMansionSeichiPatch { [BepInPlugin(modGUID, modName, modVersion)] [BepInDependency(targetModGUID, BepInDependency.DependencyFlags.SoftDependency)] public class Plugin : BaseUnityPlugin { public const string modGUID = "dev.ladyalice.scarletmansion.seichipatch"; private const string modName = "Scarlet Mansion Seichi Patch"; private const string modVersion = "1.0.0"; public const string targetModGUID = "dev.ladyalice.scarletmansion"; public const string targetModVersion = "1.3.27"; public readonly Harmony harmony = new Harmony(modGUID); public static Plugin Instance {get; private set;} public static ManualLogSource logger { get; internal set; } void Awake(){ if (Instance == null) Instance = this; logger = BepInEx.Logging.Logger.CreateLogSource(modGUID); var modLoaded = Chainloader.PluginInfos.ContainsKey(targetModGUID); if (!modLoaded) return; bool validVersion; var pluginInfo = Chainloader.PluginInfos[targetModGUID]; var loadedVersion = pluginInfo.Metadata.Version; if (string.IsNullOrWhiteSpace(targetModVersion)){ validVersion = true; } else { var requiredVersion = new Version(targetModVersion); validVersion = loadedVersion >= requiredVersion; } if (validVersion){ logger.LogInfo($"Plugin {modName} has been added!"); Patch.Activate(); } } } }