using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using HarmonyLib; namespace ScarletMansion.GamePatch { public class JesterAIPatch { public static bool active; [HarmonyPatch(typeof(JesterAI), "Start")] [HarmonyPostfix] public static void StartPatch(ref JesterAI __instance){ if (DunGenPatch.Patch.active && active && __instance.IsOwner) { Plugin.logger.LogDebug("Activing kill order for Jester"); __instance.SwitchToBehaviourState(1); } active = false; } } }