diff --git a/ScarletMansion/ScarletMansion/DunGenPatch/Patch.cs b/ScarletMansion/ScarletMansion/DunGenPatch/Patch.cs index 039f73e..176e350 100644 --- a/ScarletMansion/ScarletMansion/DunGenPatch/Patch.cs +++ b/ScarletMansion/ScarletMansion/DunGenPatch/Patch.cs @@ -98,12 +98,12 @@ namespace ScarletMansion.DunGenPatch { } var count = PluginConfig.Instance.treasureRoomCountValue; - props.ForcedTilesProperties.UseForcedTiles = count > 0; + props.AdditionalTilesProperties.UseAdditionalTiles = count > 0; - var forcedTilesProperties = props.ForcedTilesProperties; - var copyTarget = forcedTilesProperties.ForcedTileSets[0]; - forcedTilesProperties.ForcedTileSets = new List(); - for(var j = 0; j < count; ++j) forcedTilesProperties.ForcedTileSets.Add(copyTarget); + var addTilesProperties = props.AdditionalTilesProperties; + var copyTarget = addTilesProperties.AdditionalTileSets[0]; + addTilesProperties.AdditionalTileSets = new List(); + for(var j = 0; j < count; ++j) addTilesProperties.AdditionalTileSets.Add(copyTarget); } } diff --git a/ScarletMansion/ScarletMansion/GamePatch/Components/Lights/ScarletLight.cs b/ScarletMansion/ScarletMansion/GamePatch/Components/Lights/ScarletLight.cs index 6f6722a..1d240f5 100644 --- a/ScarletMansion/ScarletMansion/GamePatch/Components/Lights/ScarletLight.cs +++ b/ScarletMansion/ScarletMansion/GamePatch/Components/Lights/ScarletLight.cs @@ -17,6 +17,8 @@ namespace ScarletMansion.Lights { public int priority = 0; public float chanceEveryHourToDestroy = 1 / 52f; + public const float MAX_LERP = 0.5f; + public enum FlickeringState { None, Light, Heavy, Broke } public FlickeringState flickeringState; private Coroutine flickeringCoroutine; @@ -109,7 +111,7 @@ namespace ScarletMansion.Lights { while(t < 0.375f) { yield return null; t += Time.deltaTime; - light.color = Color.Lerp(c, Color.red, t / 0.375f); + light.color = Color.Lerp(c, Color.red, t / 0.375f * MAX_LERP); } if (duration == 0f) yield break; diff --git a/ScarletMansion/ScarletMansion/GamePatch/Components/ScarletDoorLock.cs b/ScarletMansion/ScarletMansion/GamePatch/Components/ScarletDoorLock.cs index ba5873e..dc3db79 100644 --- a/ScarletMansion/ScarletMansion/GamePatch/Components/ScarletDoorLock.cs +++ b/ScarletMansion/ScarletMansion/GamePatch/Components/ScarletDoorLock.cs @@ -89,7 +89,9 @@ namespace ScarletMansion.GamePatch.Components { { typeof(KnightV2Variant), (e) => e.currentBehaviourStateIndex == 0 }, { typeof(ButlerEnemyAI), (e) => e.currentBehaviourStateIndex <= 1 }, { typeof(MaidVariant), (e) => e.currentBehaviourStateIndex <= 1 }, - { typeof(KnightGhostVariant), (e) => false } + { typeof(KnightGhostVariant), (e) => false }, + { typeof(ClaySurgeonAI), (e) => false }, + { typeof(CaveDwellerAI), (e) => e.currentBehaviourStateIndex == 0 } }; static readonly Dictionary EnemyDoorDamagePerSecond = new Dictionary(){ @@ -108,13 +110,15 @@ namespace ScarletMansion.GamePatch.Components { { typeof(KnightV2Variant), 12.5f }, { typeof(ButlerEnemyAI), 50f }, { typeof(MaidVariant), 50f }, - { typeof(KnightGhostVariant), 9999f } + { typeof(KnightGhostVariant), 9999f }, + { typeof(ClaySurgeonAI), 9999f }, + { typeof(CaveDwellerAI), 50f } }; public bool IsInOpenDoorNormallyState(EnemyAI enemy){ var type = enemy.GetType(); if (EnemyToDoorOpen.ContainsKey(type)) return EnemyToDoorOpen[type](enemy); - return false; + return true; } public float GetDoorDamagePerSecond(EnemyAI enemy){ diff --git a/ScarletMansion/ScarletMansion/GamePatch/Components/ScarletHDRISky.cs b/ScarletMansion/ScarletMansion/GamePatch/Components/ScarletHDRISky.cs deleted file mode 100644 index 766f848..0000000 --- a/ScarletMansion/ScarletMansion/GamePatch/Components/ScarletHDRISky.cs +++ /dev/null @@ -1,85 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using UnityEngine; -using UnityEngine.Rendering; -using UnityEngine.Rendering.HighDefinition; -using UnityEngine.InputSystem; -using UnityEngine.InputSystem.Controls; - -/* - -namespace ScarletMansion { - public class ScarletHDRISky : ScarletLighting { - - public Volume volume; - - public HDRISky GetSky(){ - volume.sharedProfile.TryGet(out var sky); - return sky; - } - - public VisualEnvironment GetEnv(){ - volume.sharedProfile.TryGet(out var env); - return env; - } - - public override void DisableLights() { - volume.enabled = false; - } - - public override void UpdateLight(float ratio) { - GetSky().multiplier.value = valueRatio; - GetEnv().skyAmbientMode.value = skyMode; - volume.enabled = trueEnabled; - } - - public int value = 100; - public float valueRatio = 1f; - - public bool trueEnabled = true; - public SkyAmbientMode skyMode = SkyAmbientMode.Dynamic; - - void Update(){ - int direction = 0; - if (IfKeyPress(Keyboard.current.minusKey, Keyboard.current.numpadMinusKey)){ - direction = -1; - } else if (IfKeyPress(Keyboard.current.equalsKey, Keyboard.current.numpadPlusKey)){ - direction = 1; - } - - if (IfKeyPress(Keyboard.current.backspaceKey)){ - trueEnabled = !trueEnabled; - Plugin.logger.LogInfo(trueEnabled); - } - - if (IfKeyPress(Keyboard.current.digit0Key, Keyboard.current.numpad0Key)){ - if (skyMode == SkyAmbientMode.Dynamic) skyMode = SkyAmbientMode.Static; - else skyMode = SkyAmbientMode.Dynamic; - Plugin.logger.LogInfo(skyMode); - } - - if (direction != 0){ - value = Mathf.Clamp(value + direction * 5, -100, 200); - valueRatio = value * 0.01f; - Plugin.logger.LogInfo(value); - } - - } - - bool IfKeyPress(params KeyControl[] keys){ - foreach(var k in keys){ - if (k.wasPressedThisFrame) return true; - } - return false; - } - - } - - - -} - -*/ \ No newline at end of file diff --git a/ScarletMansion/ScarletMansion/GamePatch/Components/ScarletLighting.cs b/ScarletMansion/ScarletMansion/GamePatch/Components/ScarletLighting.cs deleted file mode 100644 index 5c320f6..0000000 --- a/ScarletMansion/ScarletMansion/GamePatch/Components/ScarletLighting.cs +++ /dev/null @@ -1,19 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using UnityEngine; - -/* - -namespace ScarletMansion { - public abstract class ScarletLighting : MonoBehaviour { - - public abstract void UpdateLight(float ratio); - public abstract void DisableLights() ; - - } -} - -*/ \ No newline at end of file diff --git a/ScarletMansion/ScarletMansion/GamePatch/Components/TreasureRoom/TreasureRoom.cs b/ScarletMansion/ScarletMansion/GamePatch/Components/TreasureRoom/TreasureRoom.cs index 8db597f..24a059a 100644 --- a/ScarletMansion/ScarletMansion/GamePatch/Components/TreasureRoom/TreasureRoom.cs +++ b/ScarletMansion/ScarletMansion/GamePatch/Components/TreasureRoom/TreasureRoom.cs @@ -28,8 +28,13 @@ namespace ScarletMansion.GamePatch.Components.TreasureRoom { var time = Utility.GetTime(); if (CanOpen()) { foreach(var d in treasureDoorLocks){ + if (d == null) { + Plugin.logger.LogWarning($"Scarlet door was null for {GetType()}: {GetComponentInParent().gameObject.name}. Report to Mr. Dev"); + continue; + }; + d.LockDoorOverrideClientRpc(false); - d.door?.DestroyDoorClientRpc(d.transform.forward); + if (d.door != null) d.door.DestroyDoorClientRpc(d.transform.forward); } opened = true; } diff --git a/ScarletMansion/ScarletMansion/GamePatch/Items/ScarletSnowGlobe.cs b/ScarletMansion/ScarletMansion/GamePatch/Items/ScarletSnowGlobe.cs index 9a8ed95..75d027c 100644 --- a/ScarletMansion/ScarletMansion/GamePatch/Items/ScarletSnowGlobe.cs +++ b/ScarletMansion/ScarletMansion/GamePatch/Items/ScarletSnowGlobe.cs @@ -57,6 +57,11 @@ namespace ScarletMansion.GamePatch.Items { var index = scrapValue % types.Length; currentType = types[index]; + var childCount = prefabPivot.childCount; + for(var i = childCount - 1; i >= 0; i--) { + Destroy(prefabPivot.GetChild(i).gameObject); + } + Instantiate(currentType.prefab, prefabPivot); scanNode.headerText = $"{currentType.name} Snow Globe"; } diff --git a/ScarletMansion/ScarletMansion/GamePatch/ScarletFakeSun.cs b/ScarletMansion/ScarletMansion/GamePatch/ScarletFakeSun.cs new file mode 100644 index 0000000..598708a --- /dev/null +++ b/ScarletMansion/ScarletMansion/GamePatch/ScarletFakeSun.cs @@ -0,0 +1,29 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +namespace ScarletMansion.GamePatch { + public class ScarletFakeSun : MonoBehaviour { + + public Light light; + public AnimationCurve curve; + + private float intensityInitial; + + void Awake(){ + intensityInitial = light.intensity; + } + + void Update(){ + var timeOfDay = TimeOfDay.Instance; + if (timeOfDay == null) return; + + var timeRatio = timeOfDay.normalizedTimeOfDay; + light.intensity = intensityInitial * curve.Evaluate(timeRatio); + } + + } +} diff --git a/ScarletMansion/ScarletMansion/GamePatch/Weathers/SDMWeatherManager.cs b/ScarletMansion/ScarletMansion/GamePatch/Weathers/SDMWeatherManager.cs index 399a3b8..b509cc7 100644 --- a/ScarletMansion/ScarletMansion/GamePatch/Weathers/SDMWeatherManager.cs +++ b/ScarletMansion/ScarletMansion/GamePatch/Weathers/SDMWeatherManager.cs @@ -1,4 +1,5 @@ -using System; +using DunGen; +using System; using System.Collections.Generic; using System.Linq; using System.Text; @@ -6,30 +7,66 @@ using System.Threading.Tasks; using UnityEngine; namespace ScarletMansion.GamePatch.Weathers { - public class SDMWeatherManager : MonoBehaviour { + public class SDMWeatherManager : MonoBehaviour, IDungeonCompleteReceiver { [Header("Rainy")] public GameObject rainGameObject; public ParticleSystem rainParticleSystem; public AudioSource rainAudioSource; - // fix itself - void Start() { - var timeofDay = TimeOfDay.Instance; - if (timeofDay == null) { + private static readonly LevelWeatherType[] rainyWeathers = new LevelWeatherType[] { LevelWeatherType.Rainy, LevelWeatherType.Stormy, LevelWeatherType.Flooded, LevelWeatherType.Eclipsed }; + private static readonly LevelWeatherType[] bloodRainWeathers = new LevelWeatherType[] { LevelWeatherType.Eclipsed }; + + public void OnDungeonComplete(Dungeon dungeon) { + DunGenPlus.Managers.DoorwayManager.onMainEntranceTeleportSpawnedEvent.AddTemporaryEvent("Weather", FixWeather); + } + + private Color ColorLerp(Color a, Color b, float lerp, float alphaLerp){ + return new Color( + Mathf.Lerp(a.r, b.r, lerp), + Mathf.Lerp(a.g, b.g, lerp), + Mathf.Lerp(a.b, b.b, lerp), + Mathf.Lerp(a.a, b.a, alphaLerp)); + } + + private void FixWeather(){ + var timeOfDay = TimeOfDay.Instance; + if (timeOfDay == null) { Plugin.logger.LogError("How is TimeOfDay null?"); return; } - var rainEffect = timeofDay.effects.FirstOrDefault(x => x.name == "rainy"); - var rainGameObject = rainEffect.effectObject; - Utility.FixParticleSystemMaterialAndChildren(rainParticleSystem, rainGameObject.GetComponentInChildren()); - rainAudioSource.clip = rainGameObject.GetComponentInChildren().clip; - rainAudioSource.Play(); + var weather = timeOfDay.currentLevelWeather; - Plugin.logger.LogDebug("Fixed Rainy weather references"); + // is rainy weather + if (rainyWeathers.Contains(weather)){ + var rainEffect = timeOfDay.effects.FirstOrDefault(x => x.name == "rainy"); + var rainCopy = rainEffect.effectObject; + Utility.FixParticleSystemMaterialAndChildren(rainParticleSystem, rainCopy.GetComponentInChildren()); + rainAudioSource.clip = rainCopy.GetComponentInChildren().clip; + rainGameObject.SetActive(true); + rainParticleSystem.Play(); + rainAudioSource.Play(); + + Plugin.logger.LogDebug("Fixed Rainy weather references"); + } + + if (bloodRainWeathers.Contains(weather)){ + var pss = rainParticleSystem.GetComponentsInChildren(); + foreach(var p in pss){ + //var main = p.main; + //var startColor = main.startColor; + //startColor.color = ColorLerp(startColor.color, new Color(1f, 0f, 0f), 0.8f, 0.2f); + //main.startColor = startColor; + + var ren = p.GetComponent(); + var matCopy = ren.material; + matCopy.color = ColorLerp(matCopy.color, new Color(1f, 0f, 0f), 0.8f, 0.2f); + } + + Plugin.logger.LogDebug("Fixed Eclipsed weather references"); + } } - } } diff --git a/ScarletMansion/ScarletMansion/Plugin.cs b/ScarletMansion/ScarletMansion/Plugin.cs index 1bb495c..78b0d50 100644 --- a/ScarletMansion/ScarletMansion/Plugin.cs +++ b/ScarletMansion/ScarletMansion/Plugin.cs @@ -23,7 +23,7 @@ namespace ScarletMansion { [BepInDependency("imabatby.lethallevelloader", "1.2.0.3")] [BepInDependency("evaisa.lethallib", "0.13.2")] - [BepInDependency("dev.ladyalice.dungenplus", "1.1.2")] + [BepInDependency("dev.ladyalice.dungenplus", "1.2.0")] //[BepInDependency(ModCompability.advancedCompanyGuid, BepInDependency.DependencyFlags.SoftDependency)] [BepInDependency(ModCompability.lethalConfigGuid, BepInDependency.DependencyFlags.SoftDependency)] @@ -34,7 +34,7 @@ namespace ScarletMansion { public class Plugin : BaseUnityPlugin { public const string modGUID = "dev.ladyalice.scarletmansion"; private const string modName = "Scarlet Mansion"; - private const string modVersion = "1.3.27"; + private const string modVersion = "1.3.29"; public readonly Harmony harmony = new Harmony(modGUID); @@ -47,7 +47,7 @@ namespace ScarletMansion { if (Instance == null) Instance = this; logger = BepInEx.Logging.Logger.CreateLogSource(modGUID); - logger.LogInfo($"Plugin {modName} has been added!"); + logger.LogInfo($"Plugin {modName} has been added! Death to Bepinex!"); MyConfig = new PluginConfig(Config); diff --git a/ScarletMansion/ScarletMansion/ScarletMansion.csproj b/ScarletMansion/ScarletMansion/ScarletMansion.csproj index 86b5a88..6336a39 100644 --- a/ScarletMansion/ScarletMansion/ScarletMansion.csproj +++ b/ScarletMansion/ScarletMansion/ScarletMansion.csproj @@ -164,8 +164,6 @@ - - @@ -220,6 +218,7 @@ + diff --git a/ScarletMansionSeichiPatch/ScarletMansionSeichiPatch.sln b/ScarletMansionSeichiPatch/ScarletMansionSeichiPatch.sln new file mode 100644 index 0000000..b8fe0a1 --- /dev/null +++ b/ScarletMansionSeichiPatch/ScarletMansionSeichiPatch.sln @@ -0,0 +1,25 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 17 +VisualStudioVersion = 17.10.35122.118 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ScarletMansionSeichiPatch", "ScarletMansionSeichiPatch\ScarletMansionSeichiPatch.csproj", "{3FB44756-2543-4EE4-ACE4-DA3FDB995192}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {3FB44756-2543-4EE4-ACE4-DA3FDB995192}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {3FB44756-2543-4EE4-ACE4-DA3FDB995192}.Debug|Any CPU.Build.0 = Debug|Any CPU + {3FB44756-2543-4EE4-ACE4-DA3FDB995192}.Release|Any CPU.ActiveCfg = Release|Any CPU + {3FB44756-2543-4EE4-ACE4-DA3FDB995192}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {D2692B6E-5996-41ED-BF25-925DB4BF340C} + EndGlobalSection +EndGlobal diff --git a/ScarletMansionSeichiPatch/ScarletMansionSeichiPatch/Patch.cs b/ScarletMansionSeichiPatch/ScarletMansionSeichiPatch/Patch.cs new file mode 100644 index 0000000..3657dd6 --- /dev/null +++ b/ScarletMansionSeichiPatch/ScarletMansionSeichiPatch/Patch.cs @@ -0,0 +1,63 @@ +using HarmonyLib; +using System; +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; +using UnityEngine.SceneManagement; + +using UnityEngine.Rendering.HighDefinition; +using UnityEngine.Rendering; + +namespace ScarletMansionSeichiPatch { + public class Patch { + + public static void Activate() { + Plugin.Instance.harmony.PatchAll(typeof(Patch)); + } + + public static Volume GetVolume(){ + + GameObject[] rootGameObjects = null; + + for(var i = 0; i < SceneManager.sceneCount; i++){ + var scene = SceneManager.GetSceneAt(i); + if (scene.name.ToLowerInvariant() == "seichi") { + rootGameObjects = scene.GetRootGameObjects(); + Plugin.logger.LogInfo("Found Seichi scene"); + break; + } + } + + if (rootGameObjects == null) return null; + + foreach(var root in rootGameObjects){ + if (root.name.ToLowerInvariant() == "environment") { + var item = root.transform.Find("RaphtaliaVolume"); + if (item != null) { + return item.GetComponentInChildren(true); + } + } + } + + return null; + } + + [HarmonyPatch(typeof(RoundManager), "SetPowerOffAtStart")] + [HarmonyPostfix] + public static void ShipLandedPatch(ref RoundManager __instance){ + if (!ScarletMansion.DunGenPatch.Patch.active) return; + + var volume = GetVolume(); + if (volume == null) { + Plugin.logger.LogWarning($"Couldn't setup SDM/Seichi compatibility feature"); + return; + } + + volume.enabled = true; + } + + } +} diff --git a/ScarletMansionSeichiPatch/ScarletMansionSeichiPatch/Plugin.cs b/ScarletMansionSeichiPatch/ScarletMansionSeichiPatch/Plugin.cs new file mode 100644 index 0000000..1b2a942 --- /dev/null +++ b/ScarletMansionSeichiPatch/ScarletMansionSeichiPatch/Plugin.cs @@ -0,0 +1,54 @@ +using BepInEx; +using BepInEx.Bootstrap; +using BepInEx.Logging; +using HarmonyLib; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace ScarletMansionSeichiPatch { + + [BepInPlugin(modGUID, modName, modVersion)] + [BepInDependency(targetModGUID, BepInDependency.DependencyFlags.SoftDependency)] + + public class Plugin : BaseUnityPlugin { + + public const string modGUID = "dev.ladyalice.scarletmansion.seichipatch"; + private const string modName = "Scarlet Mansion Seichi Patch"; + private const string modVersion = "1.0.0"; + + public const string targetModGUID = "dev.ladyalice.scarletmansion"; + public const string targetModVersion = "1.3.27"; + + public readonly Harmony harmony = new Harmony(modGUID); + public static Plugin Instance {get; private set;} + public static ManualLogSource logger { get; internal set; } + + void Awake(){ + if (Instance == null) Instance = this; + + logger = BepInEx.Logging.Logger.CreateLogSource(modGUID); + + var modLoaded = Chainloader.PluginInfos.ContainsKey(targetModGUID); + if (!modLoaded) return; + + bool validVersion; + var pluginInfo = Chainloader.PluginInfos[targetModGUID]; + var loadedVersion = pluginInfo.Metadata.Version; + if (string.IsNullOrWhiteSpace(targetModVersion)){ + validVersion = true; + } else { + var requiredVersion = new Version(targetModVersion); + validVersion = loadedVersion >= requiredVersion; + } + + if (validVersion){ + logger.LogInfo($"Plugin {modName} has been added!"); + Patch.Activate(); + } + } + + } +} diff --git a/ScarletMansionSeichiPatch/ScarletMansionSeichiPatch/Properties/AssemblyInfo.cs b/ScarletMansionSeichiPatch/ScarletMansionSeichiPatch/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..048aafc --- /dev/null +++ b/ScarletMansionSeichiPatch/ScarletMansionSeichiPatch/Properties/AssemblyInfo.cs @@ -0,0 +1,36 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// アセンブリに関する一般情報は以下を通して制御されます +// 制御されます。アセンブリに関連付けられている情報を変更するには、 +// これらの属性値を変更してください。 +[assembly: AssemblyTitle("ScarletMansionSeichiPatch")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("ScarletMansionSeichiPatch")] +[assembly: AssemblyCopyright("Copyright © 2024")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// ComVisible を false に設定すると、このアセンブリ内の型は COM コンポーネントから +// 参照できなくなります。COM からこのアセンブリ内の型にアクセスする必要がある場合は、 +// その型の ComVisible 属性を true に設定してください。 +[assembly: ComVisible(false)] + +// このプロジェクトが COM に公開される場合、次の GUID が typelib の ID になります +[assembly: Guid("3fb44756-2543-4ee4-ace4-da3fdb995192")] + +// アセンブリのバージョン情報は、以下の 4 つの値で構成されています: +// +// メジャー バージョン +// マイナー バージョン +// ビルド番号 +// リビジョン +// +// すべての値を指定するか、次を使用してビルド番号とリビジョン番号を既定に設定できます +// 既定値にすることができます: +// [assembly: AssemblyVersion("1.0.*")] +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/ScarletMansionSeichiPatch/ScarletMansionSeichiPatch/ScarletMansionSeichiPatch.csproj b/ScarletMansionSeichiPatch/ScarletMansionSeichiPatch/ScarletMansionSeichiPatch.csproj new file mode 100644 index 0000000..a75e6b8 --- /dev/null +++ b/ScarletMansionSeichiPatch/ScarletMansionSeichiPatch/ScarletMansionSeichiPatch.csproj @@ -0,0 +1,93 @@ + + + + + Debug + AnyCPU + {3FB44756-2543-4EE4-ACE4-DA3FDB995192} + Library + Properties + ScarletMansionSeichiPatch + ScarletMansionSeichiPatch + v4.8 + 512 + true + + + true + full + false + bin\Debug\ + DEBUG;TRACE + prompt + 4 + + + pdbonly + true + bin\Release\ + TRACE + prompt + 4 + + + + ..\..\..\Libraries\0Harmony.dll + + + ..\..\..\Libraries\Assembly-CSharp-firstpass.dll + + + ..\..\..\Libraries\Assembly-CSharp-publicized.dll + + + ..\..\..\Libraries\BepInEx.dll + + + ..\..\..\Libraries\BepInEx.Harmony.dll + + + ..\..\..\Libraries\ScarletMansion.dll + + + + + + + + + + + ..\..\..\Libraries\Unity.Collections.dll + + + False + ..\..\..\Libraries\Unity.Netcode.Components.dll + + + False + ..\..\..\Libraries\Unity.Netcode.Runtime.dll + + + ..\..\..\Libraries\Unity.RenderPipelines.Core.Runtime.dll + + + ..\..\..\Libraries\Unity.RenderPipelines.HighDefinition.Config.Runtime.dll + + + ..\..\..\Libraries\Unity.RenderPipelines.HighDefinition.Runtime.dll + + + ..\..\..\Libraries\UnityEngine.dll + + + ..\..\..\Libraries\UnityEngine.CoreModule.dll + + + + + + + + + \ No newline at end of file