From 0b4f452eabd4752e83738a4b32c93fd29233a3fa Mon Sep 17 00:00:00 2001 From: Raphtalia Date: Mon, 23 Dec 2024 14:31:26 +0000 Subject: [PATCH] Update DunGenExtender --- DunGenExtender.md | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/DunGenExtender.md b/DunGenExtender.md index ed3829a..1a94e00 100644 --- a/DunGenExtender.md +++ b/DunGenExtender.md @@ -47,6 +47,16 @@ You can override the following values of `DungeonFlow`: > **:warning: WARNING: :warning:** If you are using the `CopyFromNodeList` behaviour and you are overriding the nodes list, then that list **MUST** still contain some node whose tileset contains `MainRoomTilePrefab`. +#### Local Global Prop Settings + +`DungeonFlow's` global prop feature limits the amount of Global Props that can spawn on the dungeon. `LocalGlobalProp` further limits the amount of Global Props on a specific main path. A Global Prop can only spawn if it satisfices both of the following: +* The `DungeonFlow` global limit +* The `LocalGlobalProp` local limit if it exists. + +If the global limit wasn't reached, any remaining,non-spawned Global Props will used to spawn the remaining props to reach the global limit. The Global Props considered are from main paths without a specified `LocalGlobalProp` local limit **OR** its `UseToReachGlobalPropLimit` boolean is toggled, + +`ID` specifies the corresponding `ID` on `DungeonFlow's` global props list. `Count` represents the range of Global Props that can only spawn inside that main path. `UseToReachGlobalPropLimit` specifies if that remaining, not spawned Global Props can be used to reach `DungeonFlow' global limit. + ## Archetypes on Normal Nodes Enable this feature by toggling `AddArchetypesToNormalNodes`. This allows normal nodes in `DungeonFlow` to create branching paths by attaching an archetype to it.