using DunGen; using DunGen.Graph; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using DunGenPlus.Collections; namespace DunGenPlus { [CreateAssetMenu(fileName = "DunGenExtender", menuName = "DunGenExtender", order = 1)] public class DunGenExtender : ScriptableObject { [Tooltip("DunGenExtender will only influence this DungeonFlow")] public DungeonFlow DungeonFlow; public DunGenExtenderProperties Properties = new DunGenExtenderProperties(); public DunGenExtenderEvents Events = new DunGenExtenderEvents(); [Header("DEV ONLY: DON'T TOUCH")] public string Version = "0"; internal bool Active = true; } }