the-lost-memory/project/addons/dialogic/Example Assets/CustomEvents/event_yourname_000.gd

18 lines
618 B
GDScript

extends Node
func handle_event(event_data, dialog_node):
"""
If this event should wait for dialog advance to occur, uncomment the WAITING line
If this event should block the dialog from continuing, uncomment the WAITINT_INPUT line
While other states exist, they generally are not neccesary, but include IDLE, TYPING, and ANIMATING
"""
#dialog_node.set_state(dialog_node.state.WAITING)
#dialog_node.set_state(dialog_node.state.WAITING_INPUT)
pass # fill with event action
# once you want to continue with the next event
dialog_node._load_next_event()
dialog_node.set_state(dialog_node.state.READY)