210 lines
6.4 KiB
GDScript
210 lines
6.4 KiB
GDScript
tool
|
|
extends ScrollContainer
|
|
|
|
# store last attempts since godot sometimes misses drop events
|
|
var _is_drag_receiving = false
|
|
var _last_event_button_drop_attempt = ''
|
|
var _mouse_exited = false
|
|
|
|
# todo, getting timeline like this is prone to fail someday
|
|
onready var timeline_editor = get_parent()
|
|
|
|
func _ready():
|
|
connect("mouse_entered", self, '_on_mouse_entered')
|
|
connect("mouse_exited", self, '_on_mouse_exited')
|
|
connect("gui_input", self, '_on_gui_input')
|
|
|
|
|
|
func can_drop_data(position, data):
|
|
if data != null and data is Dictionary and data.has("source"):
|
|
if data["source"] == "EventButton":
|
|
if _last_event_button_drop_attempt.empty():
|
|
timeline_editor.create_drag_and_drop_event(data["event_id"])
|
|
_is_drag_receiving = true
|
|
_last_event_button_drop_attempt = data["event_id"]
|
|
return true
|
|
return false
|
|
|
|
|
|
func cancel_drop():
|
|
_is_drag_receiving = false
|
|
_last_event_button_drop_attempt = ''
|
|
timeline_editor.cancel_drop_event()
|
|
|
|
|
|
func drop_data(position, data):
|
|
# add event
|
|
if (data["source"] == "EventButton"):
|
|
timeline_editor.drop_event()
|
|
_is_drag_receiving = false
|
|
_last_event_button_drop_attempt = ''
|
|
|
|
|
|
func _on_mouse_exited():
|
|
if _is_drag_receiving and not _mouse_exited:
|
|
var preview_label = Label.new()
|
|
preview_label.text = "Cancel"
|
|
set_drag_preview(preview_label)
|
|
_mouse_exited = true
|
|
|
|
|
|
func _on_mouse_entered():
|
|
if _is_drag_receiving and _mouse_exited:
|
|
var preview_label = Label.new()
|
|
preview_label.text = "Insert Event"
|
|
set_drag_preview(preview_label)
|
|
_mouse_exited = false
|
|
|
|
|
|
func _input(event):
|
|
if (event is InputEventMouseButton and is_visible_in_tree() and event.button_index == BUTTON_LEFT):
|
|
if (_mouse_exited and _is_drag_receiving):
|
|
cancel_drop()
|
|
|
|
|
|
func _on_gui_input(event):
|
|
# godot sometimes misses drop events
|
|
if (event is InputEventMouseButton and event.button_index == BUTTON_LEFT):
|
|
if (_is_drag_receiving):
|
|
if (_last_event_button_drop_attempt != ''):
|
|
drop_data(Vector2.ZERO, { "source": "EventButton", "event_id": _last_event_button_drop_attempt} )
|
|
_is_drag_receiving = false
|
|
|
|
|
|
func rendering_scale_correction(s, vector:Vector2) -> Vector2:
|
|
if s == 1.25:
|
|
return vector - Vector2(3, 2)
|
|
if s == 1.5:
|
|
return vector - Vector2(6, 6)
|
|
if s == 1.75:
|
|
return vector - Vector2(6, 7)
|
|
if s == 2:
|
|
return vector - Vector2(13, 8)
|
|
return vector
|
|
|
|
|
|
|
|
func _draw():
|
|
var timeline_children = $TimeLine.get_children()
|
|
var timeline_lenght = timeline_children.size()
|
|
var line_color = Color("#4D4D4D")
|
|
var test_color = Color(1,0,0,0.5)
|
|
var _scale = DialogicUtil.get_editor_scale(self)
|
|
var line_width = 3 * _scale
|
|
var pos = Vector2(32 * _scale, 51 * _scale)
|
|
|
|
pos = rendering_scale_correction(_scale, pos)
|
|
|
|
for event in $TimeLine.get_children():
|
|
if not 'event_data' in event:
|
|
continue
|
|
|
|
# If the event is the last one, don't draw anything aftwards
|
|
if timeline_children[timeline_lenght-1] == event:
|
|
return
|
|
|
|
# Drawing long lines on questions and conditions
|
|
if event.event_name == 'Question' or event.event_name == 'Condition':
|
|
var keep_going = true
|
|
var end_reference
|
|
for e in timeline_children:
|
|
if keep_going:
|
|
if e.get_index() > event.get_index():
|
|
if e.current_indent_level == event.current_indent_level:
|
|
if e.event_name == 'End Branch':
|
|
end_reference = e
|
|
keep_going = false
|
|
if e.event_name == 'Question' or event.event_name == 'Condition':
|
|
keep_going = false
|
|
if keep_going == false:
|
|
if end_reference:
|
|
# This line_size thing should be fixed, not sure why it is different when
|
|
# the indent level is 0 and when it is bigger.
|
|
var line_size = 0
|
|
if event.current_indent_level > 0:
|
|
line_size = (event.indent_size * event.current_indent_level) + (4 * _scale)
|
|
# end the line_size thingy
|
|
|
|
# Drawing the line from the Question/Condition node to the End Branch one.
|
|
draw_rect(Rect2(
|
|
Vector2(pos.x + line_size -scroll_horizontal, pos.y-scroll_vertical)+event.rect_position,
|
|
Vector2(line_width,
|
|
(end_reference.rect_global_position.y - event.rect_global_position.y) - (43 * _scale))
|
|
),
|
|
line_color, true)
|
|
|
|
# Drawing other lines and archs
|
|
var next_event = timeline_children[event.get_index() + 1]
|
|
if event.current_indent_level > 0:
|
|
# Line at current indent
|
|
var line_size = (event.indent_size * event.current_indent_level) + (4 * _scale)
|
|
if next_event.event_name != 'End Branch' and event.event_name != 'Choice':
|
|
if event.event_name != 'Question' and next_event.event_name == 'Choice':
|
|
# Skip drawing lines before going to the next choice
|
|
pass
|
|
else:
|
|
draw_rect(Rect2(
|
|
Vector2(pos.x + line_size -scroll_horizontal, pos.y - scroll_vertical)+event.rect_position,
|
|
Vector2(line_width, event.rect_size.y - (40 * _scale))
|
|
),
|
|
line_color,
|
|
true)
|
|
else:
|
|
# Root (level 0) Vertical Line
|
|
draw_rect(Rect2(
|
|
Vector2(pos.x-scroll_horizontal, pos.y - scroll_vertical)+event.rect_position,
|
|
Vector2(line_width, event.rect_size.y - (40 * _scale))
|
|
),
|
|
line_color,
|
|
true)
|
|
|
|
# Drawing arc
|
|
if event.event_name == 'Choice':
|
|
# Connecting with the question
|
|
var arc_start = Vector2(
|
|
(event.indent_size * (event.current_indent_level)) + (16.2 * _scale),
|
|
5
|
|
)
|
|
var arc_point_count = 12 * _scale
|
|
var arc_radius = 24 * _scale
|
|
var start_angle = 90
|
|
var end_angle = 185
|
|
|
|
if event.current_indent_level == 1:
|
|
arc_start.x = (event.indent_size * (event.current_indent_level)) + (12.5 * _scale)
|
|
|
|
arc_start = rendering_scale_correction(_scale, arc_start)
|
|
|
|
draw_arc(
|
|
Vector2(arc_start.x-scroll_horizontal, arc_start.y - scroll_vertical) + event.rect_position,
|
|
arc_radius,
|
|
deg2rad(start_angle),
|
|
deg2rad(end_angle),
|
|
arc_point_count, #point count
|
|
line_color,
|
|
line_width - (1 * _scale),
|
|
true
|
|
)
|
|
|
|
# Don't draw arc if next event is another choice event
|
|
if next_event.event_name == "Choice" or next_event.event_name == "End Branch":
|
|
continue
|
|
|
|
# Connecting with the next event
|
|
|
|
arc_start.x = (event.indent_size * (event.current_indent_level + 1)) + (16 * _scale)
|
|
arc_start.y = (pos.y + (8 * _scale))
|
|
|
|
arc_start = rendering_scale_correction(_scale, arc_start)
|
|
|
|
draw_arc(
|
|
Vector2(arc_start.x-scroll_horizontal, arc_start.y - scroll_vertical) + event.rect_position,
|
|
arc_radius,
|
|
deg2rad(start_angle),
|
|
deg2rad(end_angle),
|
|
arc_point_count,
|
|
line_color,
|
|
line_width - (1 * _scale),
|
|
true
|
|
)
|