the-lost-memory/project/addons/dialogic/Editor/Events/Parts/EventPart.gd

47 lines
978 B
GDScript

tool
extends Control
# has to be set by the parent before adding it to the tree
var editor_reference
var event_data = {}
signal data_changed
# emit this to set the enabling of the body
signal request_set_body_enabled(enabled)
# emit these if you want the body to be closed/opened
signal request_open_body
signal request_close_body
# emit these if you want the event to be selected
signal request_selection
# emit this if you want a warning to be displayed/hidden
signal set_warning(text)
signal remove_warning()
# when the node is ready
func _ready():
pass
# to be overwritten by the subclasses
func load_data(data:Dictionary):
event_data = data
# to be overwritten by body-parts that provide a preview
func get_preview_text():
return ''
# to be overwritten by the body-parts if some kind of focus (on event creation) is wanted
func focus():
pass
# has to be called everytime the data got changed
func data_changed():
emit_signal("data_changed", event_data)