the-lost-memory/project/addons/dialogic/Documentation/Content/FAQ/custom-portraits.md

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Custom portraits

You can define custom portraits that are animated or have particle effects and shaders by selecting a path to a scene (*.tscn) rather than to an image in the character screen. Your custom scene can be a Control node, a sprite or an animated sprite. When selecting a Node2D Dialogic might be unable to access its intended dimensions due to the nature of Node2D not having a specific size attribute defined.