[gd_scene load_steps=17 format=2] [ext_resource path="res://sprites/level3.png" type="Texture" id=1] [ext_resource path="res://Player.tscn" type="PackedScene" id=2] [ext_resource path="res://Shattered3.tscn" type="PackedScene" id=3] [ext_resource path="res://Fairy2.tscn" type="PackedScene" id=4] [ext_resource path="res://Fairy1.tscn" type="PackedScene" id=5] [ext_resource path="res://Level3.gd" type="Script" id=6] [ext_resource path="res://bgm/level3.ogg" type="AudioStream" id=7] [sub_resource type="SegmentShape2D" id=6] a = Vector2( 702, 141 ) b = Vector2( 639, 0 ) [sub_resource type="SegmentShape2D" id=4] a = Vector2( -110, 340 ) b = Vector2( 302, 339 ) [sub_resource type="SegmentShape2D" id=5] a = Vector2( 344, 293 ) b = Vector2( 410, 191 ) [sub_resource type="SegmentShape2D" id=3] a = Vector2( 166, 370 ) b = Vector2( 583, 367 ) [sub_resource type="SegmentShape2D" id=2] a = Vector2( 708, 157 ) b = Vector2( 714, 98 ) [sub_resource type="SegmentShape2D" id=7] a = Vector2( 708, 157 ) b = Vector2( 622, -22 ) [sub_resource type="SegmentShape2D" id=8] a = Vector2( 587, -6 ) b = Vector2( 582, 26 ) [sub_resource type="SegmentShape2D" id=9] a = Vector2( 557, -3 ) b = Vector2( 595, -3 ) [sub_resource type="SegmentShape2D" id=10] a = Vector2( 557, -3 ) b = Vector2( 596, 26 ) [node name="Level3" type="Node2D"] script = ExtResource( 6 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) centered = false [node name="Fairy2" parent="." instance=ExtResource( 4 )] position = Vector2( 477, 183 ) [node name="Fairy3" parent="." instance=ExtResource( 4 )] position = Vector2( 281, 102 ) [node name="Fairy1" parent="." instance=ExtResource( 5 )] position = Vector2( 356, 141 ) [node name="Fairy5" parent="." instance=ExtResource( 5 )] position = Vector2( 83, 131 ) [node name="Fairy4" parent="." instance=ExtResource( 5 )] position = Vector2( 147, 126 ) [node name="Player" parent="." instance=ExtResource( 2 )] position = Vector2( 311, 291 ) __meta__ = { "_edit_group_": true } [node name="House" type="StaticBody2D" parent="."] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="House"] position = Vector2( 445, 77 ) polygon = PoolVector2Array( -55, 68, -20, 79, 62, 38, 7, 1, -9, 4 ) [node name="Border" type="StaticBody2D" parent="."] [node name="Right" type="CollisionShape2D" parent="Border"] position = Vector2( -123, 72 ) shape = SubResource( 6 ) [node name="Down" type="CollisionShape2D" parent="Border"] position = Vector2( 211, -26 ) shape = SubResource( 4 ) [node name="Down2" type="CollisionShape2D" parent="Border"] position = Vector2( 169, 21 ) shape = SubResource( 5 ) [node name="Up" type="CollisionShape2D" parent="Border"] position = Vector2( -66, -294 ) shape = SubResource( 3 ) [node name="Left" type="CollisionShape2D" parent="Border"] position = Vector2( -606, 157 ) shape = SubResource( 2 ) [node name="Left2" type="CollisionShape2D" parent="Border"] position = Vector2( -600, 100 ) shape = SubResource( 7 ) [node name="Left3" type="CollisionShape2D" parent="Border"] position = Vector2( -560, 53 ) shape = SubResource( 8 ) [node name="Left4" type="CollisionShape2D" parent="Border"] position = Vector2( -530, 50 ) shape = SubResource( 9 ) [node name="Left5" type="CollisionShape2D" parent="Border"] position = Vector2( -494, 50 ) shape = SubResource( 10 ) [node name="Shattered3" parent="." instance=ExtResource( 3 )] position = Vector2( 50, 29 ) [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] stream = ExtResource( 7 ) [connection signal="dead" from="Fairy2" to="." method="_on_Fairy_dead"] [connection signal="shoot" from="Fairy2" to="." method="_on_Fairy_shoot"] [connection signal="dead" from="Fairy3" to="." method="_on_Fairy_dead"] [connection signal="shoot" from="Fairy3" to="." method="_on_Fairy_shoot"] [connection signal="dead" from="Fairy1" to="." method="_on_Fairy_dead"] [connection signal="shoot" from="Fairy1" to="." method="_on_Fairy_shoot"] [connection signal="dead" from="Fairy5" to="." method="_on_Fairy_dead"] [connection signal="shoot" from="Fairy5" to="." method="_on_Fairy_shoot"] [connection signal="dead" from="Fairy4" to="." method="_on_Fairy_dead"] [connection signal="shoot" from="Fairy4" to="." method="_on_Fairy_shoot"] [connection signal="shoot" from="Player" to="." method="_on_Player_shoot"]