extends Area2D # Declare member variables here. Examples: # var a = 2 # var b = "text" onready var type = "Bullet" var velocity = Vector2.RIGHT var speed = 50 # Called when the node enters the scene tree for the first time. func _ready(): $AudioStreamPlayer2D.play() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): velocity = velocity.normalized() * speed * delta position += velocity func _on_FairyShot_body_entered(body): if body.get('type') == "Player": body.get_hit() queue_free() func _on_VisibilityNotifier2D_screen_exited(): queue_free()