extends KinematicBody2D signal shoot(bullet, direction, location) signal dead() # Declare member variables here. Examples: # var a = 2 onready var type = "Fairy" var velocity = Vector2() var direction = Vector2() var speed = 80 var shot_speed = 150 var fairy_shot = preload("res://FairyShot.tscn") # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _physics_process(delta): move_and_slide(velocity) func _on_Timer_timeout(): emit_signal('shoot', fairy_shot, deg2rad(rand_range(0, 359)), position) func _on_PlayerIndicator_body_entered(body): if body.get('type') == "Player": $Timer.start(0.3) func _on_PlayerIndicator_body_exited(body): if body.get('type') == "Player": $Timer.stop() func _on_DangerIndicator_body_entered(body): if body.get('type') == "Player": velocity = -to_local(body.position).normalized() * speed func _on_DangerIndicator_body_exited(body): if body.get('type') == "Player": velocity = Vector2.ZERO func _on_Fairy1_tree_exiting(): emit_signal('dead')