[gd_scene load_steps=8 format=2] [ext_resource path="res://Shattered3.gd" type="Script" id=1] [ext_resource path="res://sprites/petals.png" type="Texture" id=2] [sub_resource type="AtlasTexture" id=7] atlas = ExtResource( 2 ) region = Rect2( 0, 0, 26, 43 ) [sub_resource type="AtlasTexture" id=8] atlas = ExtResource( 2 ) region = Rect2( 26, 0, 26, 43 ) [sub_resource type="AtlasTexture" id=9] atlas = ExtResource( 2 ) region = Rect2( 52, 0, 26, 43 ) [sub_resource type="SpriteFrames" id=5] animations = [ { "frames": [ SubResource( 7 ), SubResource( 8 ), SubResource( 9 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="RectangleShape2D" id=6] extents = Vector2( 13, 23 ) [node name="Shattered3" type="StaticBody2D"] script = ExtResource( 1 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 5 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 0, 1 ) shape = SubResource( 6 )