[gd_scene load_steps=9 format=2] [ext_resource path="res://sprites/car.png" type="Texture" id=1] [ext_resource path="res://Shattered2.gd" type="Script" id=2] [sub_resource type="AtlasTexture" id=7] atlas = ExtResource( 1 ) region = Rect2( 0, 0, 124, 91 ) [sub_resource type="AtlasTexture" id=8] atlas = ExtResource( 1 ) region = Rect2( 124, 0, 124, 91 ) [sub_resource type="AtlasTexture" id=9] atlas = ExtResource( 1 ) region = Rect2( 248, 0, 124, 91 ) [sub_resource type="AtlasTexture" id=10] atlas = ExtResource( 1 ) region = Rect2( 372, 0, 124, 91 ) [sub_resource type="SpriteFrames" id=5] animations = [ { "frames": [ SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="RectangleShape2D" id=6] extents = Vector2( 62, 46 ) [node name="Shattered2" type="StaticBody2D"] script = ExtResource( 2 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 5 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 6 )