[gd_scene load_steps=9 format=2] [ext_resource path="res://sprites/shattered1.png" type="Texture" id=1] [ext_resource path="res://Shattered1.gd" type="Script" id=2] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) region = Rect2( 0, 0, 9, 10 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 1 ) region = Rect2( 9, 0, 9, 10 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 1 ) region = Rect2( 18, 0, 9, 10 ) [sub_resource type="AtlasTexture" id=4] atlas = ExtResource( 1 ) region = Rect2( 27, 0, 9, 10 ) [sub_resource type="SpriteFrames" id=5] animations = [ { "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="RectangleShape2D" id=6] extents = Vector2( 4, 4 ) [node name="Shattered1" type="StaticBody2D"] script = ExtResource( 2 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 5 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 6 )