extends Node func handle_event(event_data, dialog_node): """ If this event should wait for dialog advance to occur, uncomment the WAITING line If this event should block the dialog from continuing, uncomment the WAITINT_INPUT line While other states exist, they generally are not neccesary, but include IDLE, TYPING, and ANIMATING """ #dialog_node.set_state(dialog_node.state.WAITING) #dialog_node.set_state(dialog_node.state.WAITING_INPUT) pass # fill with event action # once you want to continue with the next event dialog_node._load_next_event() dialog_node.set_state(dialog_node.state.READY)