# Adding character animations Dialogic 1.4 introduced a new animation system ([Anima by Alessandro Senese](https://github.com/ceceppa/anima)). The files for the animations are stored in the `/dialogic/addons/dialogic/Nodes/Anima/animations` folder. There are two different kind of animations: Entrances and exits and attention seekers. You can add your custom animations by creating new `.gd` files in the `animations/entrances_and_exists` or `animations/attention_seeker` folder. ## Entrances and exits These are used when you have a character showing up or leaving a scene using the character event. A regular fade in animation looks something like this: ``` func generate_animation(anima_tween: Tween, data: Dictionary) -> void: var opacity_frames = [ { from = 0, to = 1, easing_points = [0.42, 0, 0.58, 1]}, ] anima_tween.add_frames(data, "opacity", opacity_frames) ``` ## Attention seekers These are used when you when using the Character event and the Update setting. They can be used to make a character shake, bounce or any other one to emphasize the character. They look something like this: ``` func generate_animation(anima_tween: Tween, data: Dictionary) -> void: var frames = [ { percentage = 0, from = 1 }, { percentage = 25, to = 0 }, { percentage = 50, to = 1 }, { percentage = 75, to = 0 }, { percentage = 100, to = 1 }, ] anima_tween.add_frames(data, "opacity", frames) ```