18 lines
618 B
GDScript3
18 lines
618 B
GDScript3
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extends Node
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func handle_event(event_data, dialog_node):
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"""
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If this event should wait for dialog advance to occur, uncomment the WAITING line
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If this event should block the dialog from continuing, uncomment the WAITINT_INPUT line
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While other states exist, they generally are not neccesary, but include IDLE, TYPING, and ANIMATING
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"""
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#dialog_node.set_state(dialog_node.state.WAITING)
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#dialog_node.set_state(dialog_node.state.WAITING_INPUT)
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pass # fill with event action
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# once you want to continue with the next event
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dialog_node._load_next_event()
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dialog_node.set_state(dialog_node.state.READY)
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