47 lines
978 B
GDScript3
47 lines
978 B
GDScript3
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tool
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extends Control
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# has to be set by the parent before adding it to the tree
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var editor_reference
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var event_data = {}
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signal data_changed
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# emit this to set the enabling of the body
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signal request_set_body_enabled(enabled)
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# emit these if you want the body to be closed/opened
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signal request_open_body
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signal request_close_body
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# emit these if you want the event to be selected
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signal request_selection
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# emit this if you want a warning to be displayed/hidden
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signal set_warning(text)
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signal remove_warning()
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# when the node is ready
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func _ready():
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pass
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# to be overwritten by the subclasses
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func load_data(data:Dictionary):
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event_data = data
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# to be overwritten by body-parts that provide a preview
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func get_preview_text():
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return ''
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# to be overwritten by the body-parts if some kind of focus (on event creation) is wanted
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func focus():
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pass
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# has to be called everytime the data got changed
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func data_changed():
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emit_signal("data_changed", event_data)
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