################################################################################ ## Initialization ################################################################################ ## The init offset statement causes the initialization statements in this file ## to run before init statements in any other file. init offset = -2 ## Calling gui.init resets the styles to sensible default values, and sets the ## width and height of the game. init python: gui.init(1920, 1080) define config.check_conflicting_properties = True ################################################################################ ## GUI Configuration Variables ################################################################################ ## Some choice gui values have been left in, to make them ## easier to adjust for accessibility purposes e.g. to allow ## players to change the default text font or size by rebuilding the gui. ## You may add more back if you need to adjust them, or find-and-replace ## any instances where they are used directly with their value. # The text font for dialogue and choice menus define gui.text_font = gui.preference("font", "m3x6.ttf") # The text font for buttons define gui.interface_text_font = gui.preference("interface_font", "m3x6.ttf") # The default size of in-game text define gui.text_size = gui.preference("size", 100) # The font for character names define gui.name_text_font = gui.preference("name_font", "m3x6.ttf") # The size for character names define gui.name_text_size = gui.preference("name_size", 100) ## Localization ################################################################ ## This controls where a line break is permitted. The default is suitable ## for most languages. A list of available values can be found at ## https://www.renpy.org/doc/html/style_properties.html#style-property-language define gui.language = "unicode" ################################################################################ ## Style Initialization ################################################################################ init offset = -1 ################################################################################ ## Styles ################################################################################ style default: font gui.text_font size gui.text_size language gui.language style input: adjust_spacing False style hyperlink_text: hover_underline True color "#f93c3e" style gui_text: color '#ffffff' size gui.text_size font gui.interface_text_font style button: xysize (None, None) padding (0, 0) activate_sound "click.mp3" style button_text: is gui_text yalign 0.5 xalign 0.0 ## The color used for a text button when it is neither selected nor hovered. idle_color '#888888' ## The color that is used for buttons and bars that are hovered. hover_color '#ff8335' ## The color used for a text button when it is selected but not focused. A ## button is selected if it is the current screen or preference value. selected_color '#ffffff' ## The color used for a text button when it cannot be selected. insensitive_color '#8888887f' style label_text: is gui_text size 36 color '#f93c3e' style bar: ysize 38 left_bar Frame("gui/bar/left.png", 6, 6, 6, 6, tile=False) right_bar Frame("gui/bar/right.png", 6, 6, 6, 6, tile=False) style vbar: xsize 38 top_bar Frame("gui/bar/top.png", 6, 6, 6, 6, tile=False) bottom_bar Frame("gui/bar/bottom.png", 6, 6, 6, 6, tile=False) style scrollbar: ysize 18 base_bar Frame("gui/scrollbar/horizontal_[prefix_]bar.png", 6, 6, 6, 6, tile=False) thumb Frame("gui/scrollbar/horizontal_[prefix_]thumb.png", 6, 6, 6, 6, tile=False) unscrollable 'hide' style vscrollbar: xsize 18 base_bar Frame("gui/scrollbar/vertical_[prefix_]bar.png", 6, 6, 6, 6, tile=False) thumb Frame("gui/scrollbar/vertical_[prefix_]thumb.png", 6, 6, 6, 6, tile=False) unscrollable 'hide' style slider: ysize 38 base_bar Frame("gui/slider/horizontal_[prefix_]bar.png", 6, 6, 6, 6, tile=False) thumb "gui/slider/horizontal_[prefix_]thumb.png" style vslider: xsize 38 base_bar Frame("gui/slider/vertical_[prefix_]bar.png", 6, 6, 6, 6, tile=False) thumb "gui/slider/vertical_[prefix_]thumb.png" style frame: padding (6, 6, 6, 6) background Frame("gui/frame.png", 6, 6, 6, 6, tile=False)