## Confirm screen ############################################################## ## ## The confirm screen is called when Ren'Py wants to ask the player a yes or no ## question. ## ## https://www.renpy.org/doc/html/screen_special.html#confirm screen confirm(message, yes_action, no_action=None): ## Ensure other screens do not get input while this screen is displayed. modal True zorder 200 style_prefix "confirm" add "#0008" # You can replace this with your own overlay image frame: has vbox label _(message) style "confirm_prompt" hbox: textbutton _("Confirm") action yes_action # Modified so you can just have a confirmation prompt if no_action is not None: textbutton _("Cancel") action no_action ## Right-click and escape answer "no". if no_action is not None: key "game_menu" action no_action else: key "game_menu" action yes_action style confirm_frame: background Frame("gui/frame.png", 60, 60, 60, 60, tile=False) padding (60, 60, 60, 60) xalign 0.5 yalign 0.5 style confirm_vbox: align (0.5, 0.5) spacing 45 style confirm_prompt: xalign 0.5 style confirm_prompt_text: textalign 0.5 align (0.5, 0.5) layout "subtitle" style confirm_hbox: xalign 0.5 spacing 150 style confirm_button: xalign 0.5 style confirm_button_text: textalign 0.5 ## Skip indicator screen ####################################################### ## ## The skip_indicator screen is displayed to indicate that skipping is in ## progress. ## ## https://www.renpy.org/doc/html/screen_special.html#skip-indicator screen skip_indicator(): zorder 100 style_prefix "skip" frame: has hbox text _("Skipping") text "▸" at delayed_blink(0.0, 1.0) style "skip_triangle" text "▸" at delayed_blink(0.2, 1.0) style "skip_triangle" text "▸" at delayed_blink(0.4, 1.0) style "skip_triangle" ## This transform is used to blink the arrows one after another. transform delayed_blink(delay, cycle): alpha .5 pause delay block: linear .2 alpha 1.0 pause .2 linear .2 alpha 0.5 pause (cycle - .4) repeat style skip_hbox: spacing 9 style skip_frame: is empty ypos 15 background Frame("gui/skip.png", 24, 8, 75, 8, tile=False) padding (24, 8, 75, 8) style skip_text: size 24 style skip_triangle: is skip_text ## We have to use a font that has the BLACK RIGHT-POINTING SMALL TRIANGLE ## glyph in it. font "DejaVuSans.ttf" ## Notify screen ############################################################### ## ## The notify screen is used to show the player a message. (For example, when ## the game is quicksaved or a screenshot has been taken.) ## ## https://www.renpy.org/doc/html/screen_special.html#notify-screen screen notify(message): zorder 100 style_prefix "notify" frame at notify_appear: text "[message!tq]" timer 3.25 action Hide('notify') transform notify_appear: on show: alpha 0 linear .25 alpha 1.0 on hide: linear .5 alpha 0.0 style notify_frame: is empty ypos 68 background Frame("gui/notify.png", 24, 8, 60, 8, tile=False) padding (24, 8, 60, 8) style notify_text: size 24